Ride and Break
Ride & Clear
Legend
- four riders
- three clearing players
- turnover ball
- transition routes
How it works
Force a clearing turnover on the ride, then immediately transition to a fast break attack.
What you need
- lacrosse stick
- lacrosse ball
- cones
- goal
Your focus
A ride is only complete when the turnover is converted into a scoring opportunity. Training the ride-to-fast-break transition develops the mental switch from defensive pressure to offensive opportunity that elite teams execute automatically.
4v3 ride (riders have more players) against a clearing unit.
When a rider forces a turnover, all riders immediately sprint to offense.
Rider with possession delivers an outlet pass and the team attacks 3v2.
If clear is completed, clearing unit gets a fast break the other way. Run 8 possessions.
Goal
Success is forcing a turnover on the ride and converting it into a fast break shot, the ride and the transition are one play, not two.
Helpful cues
- Force the turnover with intent, you're hunting the ball, not just pressuring
- Transition sprint is immediate: see the turnover, go to offense
- Outlet fast, the clear unit's defense isn't set yet
Adjust the challenge
Make it easier
Strip it back
Clearing unit cannot forward pass; they must clear laterally only.UpLVL it
Add the next challenge
Riders are at a numbers disadvantage (3 riders vs. 4 clearing); must ride smarter.No account needed
Build a practice plan
Add drills, keep the plan in this browser, then share a link with your staff or parents.This library helps you find the right drill. Inside UpLVL the right drill finds the player.
After every practice, UpLVL automatically surfaces the drills each player needs to work on most. See it for yourself.

